Recently I have become interested in flight/aerodynamics and while my schooling is oriented in mechanical design, it doesn’t really delve into this realm of knowledge or design of aerodynamics, unless I Continue reading
Recently I have become interested in flight/aerodynamics and while my schooling is oriented in mechanical design, it doesn’t really delve into this realm of knowledge or design of aerodynamics, unless I Continue reading
The way they use the buildings acoustics in this video to alter how much her voice reverberates in and out is amazing.
This is a really interesting perspective on art and science. For me, it has opened up a new spectrum of thought on the two fields.
This is probably the best explanation of audio I’ve found to date. Every now and then someone asks me to explain what audio is and how it works, probably not frequent enough to justify posting this, but from here on out I’m just going to point people here when they ask me.
Interview: Strymon Co-Founder Gregg Stock
Gregg Stock is the Senior Analog Engineer and Co-Founder of a company that makes digital effects units for guitar and general music use. This interview, done by Daft Paragon, is a pretty cool insight into some of how he approaches the discussion of analog vs. digital audio processing in the music world and obviously in the design world. These types of people are incredibly motivating to me because as a musician and electronics tinkerer, I some times get caught up in these paradoxes that revolve around what “should be” and I end up losing sight of what “can be” with my projects. The truth is, if Gregg Stock thinks that digital will soon be harder and harder to distinguish from analog, then ignoring coding and DSP processing projects is probably a bad call.
A couple of years ago I came across a Bill Nye video Continue reading
Some of the things brought about by our advances toward space research and exploration using science and technology to the best abilities we know how… Continue reading