A Good Explanation of Audio/Sound in 20 Mintues

This is probably the best explanation of audio I’ve found to date. Every now and then someone asks me to explain what audio is and how it works, probably not frequent enough to justify posting this, but from here on out I’m just going to point people here when they ask me.

Gregg Stock – Strymon

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Interview: Strymon Co-Founder Gregg Stock

Gregg Stock is the Senior Analog Engineer and Co-Founder of a company that makes digital effects units for guitar and general music use. This interview, done by Daft Paragon, is a pretty cool insight into some of how he approaches the discussion of analog vs. digital audio processing in the music world and obviously in the design world. These types of people are incredibly motivating to me because as a musician and electronics tinkerer, I some times get caught up in these paradoxes that revolve around what “should be” and I end up losing sight of what “can be” with my projects. The truth is, if Gregg Stock thinks that digital will soon be harder and harder to distinguish from analog, then ignoring coding and DSP processing projects is probably a bad call.

Telling Stories With Motion

This video came at a time when I was starting to make videos, ironically, and it helped me grasp a larger idea than just “get nice camera, get nice scene, shoot nice scene, have nice footage for cool video”. I always felt like making videos or movies had a deeper motive than just aesthetic value but was never really able to comprehend what it was. I had started conversations with some of my friends who have been making films for sometime and the key ingredient was always “the story”. It came full circle after I saw this short video of some pretty successful film makers and it really gave me a tangible grasp on telling stories with movies.